Archive for September, 2008

ALPSP conference part two: the Web’s Rich Tapestry

Wednesday, September 17th, 2008

 
Carrying on from my earlier report on the Association of Learned and Professional Society Publishers’ conference last week, is a brief summary of the session called ‘The Web’s Rich Tapestry’.

I figured this was going to be one of those mind-bending, thought-numbing sessions. The sort of conference paper where genius geeks hold forth on a variety […]

ALPSP International Conference 2008

Tuesday, September 16th, 2008

 
Here’s the first of a few short reports on the Association of Learned and Professional Society Publishers (ALPSP for ease of reference) conference I attended last week.

This is the industry body that promotes and represents the interests of specialist, academic journals publishers in particular. Don’t be fooled into thinking this is a twee backwater […]

Game Design Documents

Friday, September 5th, 2008

The shroud of secrecy has been lifted! Want to see a real life, studio developed, commercially released game’s, game design document. Now is your chance.
Anyone, and I mean anyone, who thinks they might someday want to design games needs to head over to the CrunchTime Games Website and download the design docs for Shred Nebula, an XBLA […]