Author Archive

Game Design Documents

Friday, September 5th, 2008

The shroud of secrecy has been lifted! Want to see a real life, studio developed, commercially released game’s, game design document. Now is your chance.
Anyone, and I mean anyone, who thinks they might someday want to design games needs to head over to the CrunchTime Games Website and download the design docs for Shred Nebula, an XBLA […]

Games:Edu so far

Tuesday, July 29th, 2008

On the beach in Brighton reflecting on the morning session, some really interesting talks so far, and there has been no haranguing, just plain old co-operation and understanding from all the speakers whether they’re from education or industry.
Jolyon from Blitz spoke eloquently about the perils and pitfalls of working with universities, but was wholeheartedly enthusiastic […]

NESTA - Raise the Game

Tuesday, July 8th, 2008

NESTA today announced a £450k war chest to help foster innovation in the games industry. Four strands of activity have been announced to help new companies, small and growing companies, and even some bigger companies will get support to counteract the difficulties being caused by the current skills shortage.
Following on by the coverage gained by […]

Graduates, Graduates - as far as the eye can see…

Wednesday, July 2nd, 2008

Phew, what a night - 250 odd souls down in the vaults on the hottest day of the year networking their hearts out.
Yes, it’s that time of year again when students come out of their 3 year long chrysalis that is university, blinking into the lights of the onrushing animation industry. Rabbits in headlights doesn’t […]

Get a refund from your university

Wednesday, June 18th, 2008

Blogging from the train today (thank you national express free wi-fi) and just needing to note a piece in today’s Guardian. A supplement on ‘How to Save Money’ includes a section by Tony Levine - the Guardian’s ‘consumer champion’ who remarks on the latest trend for students to demand refunds over what he describes as […]

GameHorizon Conference

Thursday, June 12th, 2008

The full line up of speakers has been announced for next week’s industry get together in Newcastle, and it’s an impressive list. I’m looking forward to these:

Laurent Malville, game content manager at Ubisoft
Emeric Thoa, lead game designer at Ubisoft
Ian Livingstone, creative director at Eidos
Charles Cecil, founder of Revolution Software
Simon Usiskin, portal director at Spill Group
Geoff […]

Skillset is Hiring

Monday, June 2nd, 2008

Looking for a job? Think you’d be interested in working at Skillset and helping to shape the future of skills development in the UK?
Then this might be of interest… 
Permanent Contract
Based in London (King’s Cross)
Salary: c. £22,000pa, plus benefits
We are looking for an Interactive Media, Computer Games and Animation Administrator to provide first class administrative and secretarial support to […]

10 Myths About Game Degrees

Thursday, May 29th, 2008

A quick pointer to an interesting piece on Gamasutra today - the 10 Myths About Game Degrees. Dr Andrew Tuson from City University has set out to debunk some of the popularly held views on games degrees, and has some good insights in the main.
However - his argument seems to me to fall down because it […]

The Skillset Graduate Animation Showcase

Friday, May 23rd, 2008

Well - invitations are on their way. 1st of July is the date, and if you are an employer on the look out for talented artists and animators then this is definitely the event for you.
Didn’t get an invite?
Head over to www.skillset.org/animation/showcase to register.
Registration is for employers only as the graduates are carefully selected from our range […]

NESTA Innovation Edge

Thursday, May 22nd, 2008

Sir Bob Geldof
Originally uploaded by
NESTA: Making Innovation Flourish

Tuesday saw the largest innovation event ever held in the UK descend on the Festival Hall. The Skillset Blog team was there (en masse) to sample proceedings. Despite a slow down in the afternoon, where the ‘expert’ seminars largely left me a bit dissapointed there were some interesting […]