Media skills for media people

Archive for February, 2008

Games Grads and Games:Edu

Wednesday, February 27th, 2008

Official news on the launch of this years Games Grads career fair and this years (double!) helping of Games:Edu. We’re supporting both and I think that it shows a great willingness on the parts of industry and education to work together.

Keith Stuart at the Guardian has summed this up:

Clearly the ties between the higher education community and the games industry have strengthened since I used to write the annual ‘how to get a job in the games industry’ booklet for Edge magazine. Back then we struggled to include a handful of videogame-specific courses – now a majority of establishments run some kind of programming or design strand aimed at students wanting a career in the games industry. At that time, the industry could be a little dismissive of dedicated games programming courses – loads of developers were telling me they’d prefer staff with a strong pure maths or physics background. It seems though, that the two fields are now working together to produce the next generation of UK talent.

This is a good point – the real success of courses is often defined by how well they have integrated core skills with games specific techniques.

The attendees at Games:Edu will be working towards defining and recognising courses where these core skills can be enhanced by the game creation process, leading to well rounded graduates with underlying principle skills that they can apply in the games industry.

Importantly Skillset are seeing more collaborations occur at our accredited courses where lecturers work on the academic skills of students and industry provides practitioners to work on specific game projects, giving students the best of both worlds.

Creative Britain: New Talents for the New Economy

Friday, February 22nd, 2008

The long awaited DCMS strategy paper was launched today and evidently the key focus of government is on apprenticeships. 5,000 of them for the creative industries apparently.

The games industry of course has its own Modern Apprenticeship, developed in a partnership between Skillset, City College Brighton and NCSoft Europe, it looks that getting further industry support for this is going to be high on our list of priorities.

Elsewhere in the report there are some very positive mentions for our work with Higher Education and commitment to look at the possibilities for professional ‘centres of excellence’ for training in animation and games.

Download the full report to find out more: Creative Britain: New Talents for the New Economy

What’s the problem and how do we fix it?

Thursday, February 21st, 2008

Today we launched an online consultation into the issues and potential fixes for the Facilities sector – post, studio, ob’s, kit hire, etc. It is the first time that this important part of the media industry will focus on it’s skills – so please do take the time to give us your views. The previous blogs show that it is a moment of great transition for the whole industry, and we need to work together to make sure that our future is rosy.

Please go here to give us your thoughts. The conversation will continue here, no doubt, around the key topics. How do we improve education? How do we make our new starts better equipped to deal with their working life? How do we instill leadership and management skills into all? And what do we do first?

Whatever the answers one thing is clear – we all have a lot to do if we are to continue to be one of the leading players in the world.

Dreamspark – free Microsoft tools for students

Tuesday, February 19th, 2008

Great news for students today as Microsoft announced a raft of free development software is now available to download free of charge as part of a program called DreamSpark.

 The pack includes XNA Game Studio, Visual Studio and Windows Server software meaning that students can now get there grubby mitts on some top quality tools and (in theory therefore) start turning out some really interesting products.

Putting professional level tools like this into education can only be a good thing for the future health of the workforce, and a market leader like Microsoft leading the way other industry providers will be sure to follow.

We’ll certainly be ensuring that our academies and accredited courses make the most of this one.

HD-DVD Cancelled. Format Wars called off…

Tuesday, February 19th, 2008

Big news today, if you like to compare media storage capabilities – Toshiba has announced that it is to halt production of HD-DVD’s leaving Sony’s Blu-Ray discs the whole of the market to play in.

I don’t think this is massive news for the games industry, as it has been typified for many years as a space with competing formats of hardware and software, and developers have become adept at releasing their games across more than one platform. With neither main console, or PC games pinning their standards to the HD-DVD cause it will have little impact other than to highlight the PS3’s position as the best value Blu-Ray player available.

The real challenge, IMHO, is to come from digital downloads. The games industry understands boxed products, but increasingly the competition for a particular storage format is not between different types of disc but between discs and the internet.

Whilst Blu-Ray offers game developers huge scope for creating vast, ultra realistic environments and millions of assets for use in game, it is still bound by traditional retail models – digital downloads offer the games industry new opportunites to reach consumers that will need to be mastered.

Its another management skills issue folks, and one that will carry on long after we’ve stopped using discs to store things on and everything is piped directly into our brains – how can we best exploit our content/product/service/whatever using the technology available to us.

TV Skills Strategy – its all going interactive.

Thursday, February 14th, 2008

The TV Team at Skillset held a fantastic event two weeks ago at BAFTA where they brought together the major movers and shakers from the TV world to define the skills issues facing the TV industry today. The recently released update from the session shows that multi platform skills are a big issue for the sector.  Six / twelve months ago this not a key issue coming from the TV industry in terms of skills development, so we now have a great opportunity to start to look at aligning the activity and addressing the needs of both sectors in a more co-ordinated way.  Which is a no brainer, the sector has been moving that way for sometime and we need to reflect that in how we operate.

Other key issues include the lack of business and management skills, lack of diversity and the need to develop talent and innovation.

Keep a watch for the full report here when its published.

Student numbers rising

Thursday, February 14th, 2008

The BBC has a report on student applications indicating a 6.7% rise in applications for places on degree courses.

However the commentary largely focuses on the lack of movement on diversity levels:

The breakdown of social backgrounds shows only a slight change on 2007: 29.6% from lower groups compared with 28.9%.

They quote a Lib Dem spokesman in saying:

University might not be right for everyone, but the decision to apply should be down to individual students and not pre-determined by their parental background.

This is an issue for all industries, but is being felt keenly in many of Skillset’s sectors where a degree is often seen as a minimum qualification and where levels of diversity in the workforce are lower than the national norm.

The report also announces that as usual more women have applied than men – although it doesn’t say specifically whether this is reflected in the intake of computer games courses or not!

Skillset blog has been set up to stimulate and encourage debate around skills issues within the Creative Media Industries. The individuals who post at Skillset blog work at Skillset. The opinions and ideas expressed are their own and are not necessarily reviewed in advance by anyone but the individual authors. Neither Skillset nor any third party necessarily agrees with them.

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