By
Suzanne Kavanagh, on September 17th, 2008%
Carrying on from my earlier report on the Association of Learned and Professional Society Publishers’ conference last week, is a brief summary of the session called ‘The Web’s Rich Tapestry’.
I figured this was going to be . . . → Read More: ALPSP conference part two: the Web’s Rich Tapestry
By
Suzanne Kavanagh, on September 16th, 2008%
Here’s the first of a few short reports on the Association of Learned and Professional Society Publishers (ALPSP for ease of reference) conference I attended last week.
This is the industry body that promotes and represents . . . → Read More: ALPSP International Conference 2008
By
Chris Chilton, on September 5th, 2008%
The shroud of secrecy has been lifted! Want to see a real life, studio developed, commercially released game’s, game design document. Now is your chance.
Anyone, and I mean anyone, who thinks they might someday want to design games needs to head over to the CrunchTime Games Website and download the design docs for Shred Nebula, an XBLA title.
As . . . → Read More: Game Design Documents
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