By
Saint John Walker, on December 21st, 2011%
The ‘phenomenon’ of Gamification is growing, and whether it’s another advertising and marketing industry fad or not, maybe animation companies should sit up and take notice says Saint John Walker. (The full article is available in the Winter issue of IMAGINE Magazine) . . . → Read More: READ THIS AND EARN POINTS! The curious rise of Gamification
By
Jo Welch, on October 26th, 2011%
The annual European Women in Games Conference and Networking event took place last month and hosted some of the games industry’s most successful female achievers. It was a great event where women who had inspired others to enter the games industry or progress their careers. . . . → Read More: Women in Games: the conference
By
Suzanne Kavanagh, on April 14th, 2011%
In 2010, 28% of publishers reported skills gaps in their current workforce; with 64% of those reporting gaps in sales and marketing; 50% in technical skills; 46% for software; and 38% in business and entrepreneurial skills.
These findings – drawn from Skillset’s recently published Sector Skills Assessment - highlight an increasing deficit in the skills required to develop . . . → Read More: Will there be a ‘Talent Time Bomb’ for Publishing?
By
Suzanne Kavanagh, on April 12th, 2011%
Tomorrow I will chair a seminar titled ‘The Talent Time Bomb: Can Publishing Learn New Media Skills?’ at the London Book Fair.
We are fortunate to be hosting a panel of four impressive speakers from across the Creative Media Industries. And the topic? To discuss whether publishers are destined to fall behind other media industries because of . . . → Read More: The Talent Time Bomb: can publishing learn new skills?
By
Saint John Walker, on December 29th, 2010%
Over the last few years the acronym STEM has increasingly entered debates within the collective creative industries, and also at Skillset. Maybe now is the time to be promoting STEAM with the powerful addition of Art, and the way it harnesses multidisciplinary innovation and what’s more, adds huge economic value. Will our future students make the right choices in the new education marketplace presaged by Lord Browne? . . . → Read More: Why we need to be STEAM driven
By
Saint John Walker, on December 6th, 2010%
With a major report highlighting that women are leaving the media industries in their droves, Animation and Games are shown to particularly lack female talent. So what’s it like for that rarest of species, the female games animator? . . . → Read More: MISSING IN ACTION: Why Women aren’t animated about games
By
Saint John Walker, on October 1st, 2010%
Seemingly, games is no longer the male preserve in terms of consumption that it once was. Whilst there have always been small numbers of hard-core female gamers, there are many more casual or social gamers now playing Bejeweled, Farmville, Wii fit. But if you look around the Games industry workforce there’s a different story. . . . → Read More: Where’s the Level Playing Field?: women in games
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