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	<title>Skillset Blog &#187; Games</title>
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	<description>skills for creative people</description>
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		<title>READ THIS AND EARN POINTS! The curious rise of Gamification</title>
		<link>http://blog.skillset.org/index.php/2011/12/read-this-and-earn-points/</link>
		<comments>http://blog.skillset.org/index.php/2011/12/read-this-and-earn-points/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 23:27:40 +0000</pubDate>
		<dc:creator>Saint John Walker</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[New Technology News]]></category>
		<category><![CDATA[Skillset]]></category>
		<category><![CDATA[FourSquare]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Gamify]]></category>
		<category><![CDATA[Gartner Group]]></category>
		<category><![CDATA[ImagineAnimation.net]]></category>
		<category><![CDATA[Margaret Robertson]]></category>
		<category><![CDATA[Mark Sample]]></category>
		<category><![CDATA[Nike+]]></category>
		<category><![CDATA[Pointsification]]></category>
		<category><![CDATA[Saint John Walker]]></category>
		<category><![CDATA[SCVNGR]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://blog.skillset.org/?p=2081</guid>
		<description><![CDATA[The ‘phenomenon’ of Gamification is growing, and whether it’s another advertising and marketing industry fad or not, maybe animation companies should sit up and take notice says Saint John Walker. (The full article is available in the Winter issue of IMAGINE Magazine) <span style="color:#777"> . . . &#8594; Read More: <a href="http://blog.skillset.org/index.php/2011/12/read-this-and-earn-points/">READ THIS AND EARN POINTS! The curious rise of Gamification</a></span>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Women in Games: the conference</title>
		<link>http://blog.skillset.org/index.php/2011/10/women-in-games-the-conference/</link>
		<comments>http://blog.skillset.org/index.php/2011/10/women-in-games-the-conference/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 18:00:55 +0000</pubDate>
		<dc:creator>Jo Welch</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Creative media]]></category>
		<category><![CDATA[Freelancers]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Higher education]]></category>
		<category><![CDATA[Skillset]]></category>
		<category><![CDATA[Women]]></category>
		<category><![CDATA[diversity]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[journals]]></category>
		<category><![CDATA[networking]]></category>
		<category><![CDATA[students]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[women in games;]]></category>

		<guid isPermaLink="false">http://blog.skillset.org/?p=1788</guid>
		<description><![CDATA[The annual European Women in Games Conference and Networking event took place last month and hosted some of the games industry’s most successful female achievers. It was a great event where women who had inspired others to enter the games industry or progress their careers. <span style="color:#777"> . . . &#8594; Read More: <a href="http://blog.skillset.org/index.php/2011/10/women-in-games-the-conference/">Women in Games: the conference</a></span>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Will there be a &#8216;Talent Time Bomb&#8217; for Publishing?</title>
		<link>http://blog.skillset.org/index.php/2011/04/will-there-be-a-talent-time-bomb-for-publishing/</link>
		<comments>http://blog.skillset.org/index.php/2011/04/will-there-be-a-talent-time-bomb-for-publishing/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 10:16:53 +0000</pubDate>
		<dc:creator>Suzanne Kavanagh</dc:creator>
				<category><![CDATA[Creative media]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Publishing]]></category>
		<category><![CDATA[Skillset]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[#lbf11]]></category>
		<category><![CDATA[#ttbomb']]></category>
		<category><![CDATA[Alison Young]]></category>
		<category><![CDATA[Ben Grass]]></category>
		<category><![CDATA[bob cox-wrightson]]></category>
		<category><![CDATA[celia turner]]></category>
		<category><![CDATA[fresh one productions]]></category>
		<category><![CDATA[GAMESbrief]]></category>
		<category><![CDATA[lauren nicoll]]></category>
		<category><![CDATA[Nicholas Lovell]]></category>
		<category><![CDATA[Pearson]]></category>
		<category><![CDATA[Pure Grass Films]]></category>
		<category><![CDATA[skillset]]></category>
		<category><![CDATA[Zoe Collins]]></category>

		<guid isPermaLink="false">http://blog.skillset.org/?p=1520</guid>
		<description><![CDATA[<p>In 2010, 28% of publishers reported skills gaps in their current workforce; with 64% of those reporting gaps in sales and marketing; 50% in technical skills; 46% for software; and 38% in business and entrepreneurial skills.</p>
<p>These findings &#8211; drawn from Skillset&#8217;s recently published Sector Skills Assessment - highlight an increasing deficit in the skills required to develop <span style="color:#777"> . . . &#8594; Read More: <a href="http://blog.skillset.org/index.php/2011/04/will-there-be-a-talent-time-bomb-for-publishing/">Will there be a &#8216;Talent Time Bomb&#8217; for Publishing?</a></span>]]></description>
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		<slash:comments>16</slash:comments>
		</item>
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		<title>The Talent Time Bomb: can publishing learn new skills?</title>
		<link>http://blog.skillset.org/index.php/2011/04/the-talent-time-bomb-can-publishing-learn-new-skills/</link>
		<comments>http://blog.skillset.org/index.php/2011/04/the-talent-time-bomb-can-publishing-learn-new-skills/#comments</comments>
		<pubDate>Tue, 12 Apr 2011 13:59:20 +0000</pubDate>
		<dc:creator>Suzanne Kavanagh</dc:creator>
				<category><![CDATA[Creative media]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Publishing]]></category>
		<category><![CDATA[Skillset]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[#lbf11]]></category>
		<category><![CDATA[Alison Young]]></category>
		<category><![CDATA[Ben Grass]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[e-books]]></category>
		<category><![CDATA[Earls Court]]></category>
		<category><![CDATA[ebooks]]></category>
		<category><![CDATA[Fresh One]]></category>
		<category><![CDATA[GAMESbrief]]></category>
		<category><![CDATA[London Book Fair]]></category>
		<category><![CDATA[Nicholas Lovell]]></category>
		<category><![CDATA[Pearson]]></category>
		<category><![CDATA[Pure Grass Films]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[skills shortages]]></category>
		<category><![CDATA[skillset]]></category>
		<category><![CDATA[Zoe Collins]]></category>

		<guid isPermaLink="false">http://blog.skillset.org/?p=1513</guid>
		<description><![CDATA[<p>Tomorrow I will chair a seminar titled ‘The Talent Time Bomb: Can Publishing Learn New Media Skills?’ at the London Book Fair.</p>
<p>We are fortunate to be hosting a panel of four impressive speakers from across the Creative Media Industries. And the topic? To discuss whether publishers are destined to fall behind other media industries because of <span style="color:#777"> . . . &#8594; Read More: <a href="http://blog.skillset.org/index.php/2011/04/the-talent-time-bomb-can-publishing-learn-new-skills/">The Talent Time Bomb: can publishing learn new skills?</a></span>]]></description>
		<wfw:commentRss>http://blog.skillset.org/index.php/2011/04/the-talent-time-bomb-can-publishing-learn-new-skills/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Why we need to be STEAM driven</title>
		<link>http://blog.skillset.org/index.php/2010/12/steam-driven/</link>
		<comments>http://blog.skillset.org/index.php/2010/12/steam-driven/#comments</comments>
		<pubDate>Wed, 29 Dec 2010 16:06:16 +0000</pubDate>
		<dc:creator>Saint John Walker</dc:creator>
				<category><![CDATA[Creative media]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Higher education]]></category>
		<category><![CDATA[Media Academies]]></category>
		<category><![CDATA[New Technology News]]></category>
		<category><![CDATA[Qualifications]]></category>
		<category><![CDATA[Skillset]]></category>
		<category><![CDATA[Browne Review]]></category>
		<category><![CDATA[Creating Prosperity]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[STEM]]></category>
		<category><![CDATA[Universities UK]]></category>

		<guid isPermaLink="false">http://blog.skillset.org/?p=1319</guid>
		<description><![CDATA[Over the last few years the acronym STEM has increasingly entered debates within the collective creative industries, and also at Skillset. Maybe now is the time to be promoting STEAM with the powerful addition of Art, and the way it harnesses multidisciplinary innovation and what's more, adds huge economic value. Will our future students make the right choices in the new education marketplace presaged by Lord Browne? <span style="color:#777"> . . . &#8594; Read More: <a href="http://blog.skillset.org/index.php/2010/12/steam-driven/">Why we need to be STEAM driven</a></span>]]></description>
		<wfw:commentRss>http://blog.skillset.org/index.php/2010/12/steam-driven/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>MISSING IN ACTION: Why Women aren’t animated about games</title>
		<link>http://blog.skillset.org/index.php/2010/12/missing-in-action/</link>
		<comments>http://blog.skillset.org/index.php/2010/12/missing-in-action/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 21:23:28 +0000</pubDate>
		<dc:creator>Saint John Walker</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Higher education]]></category>
		<category><![CDATA[New Technology News]]></category>
		<category><![CDATA[Skillset]]></category>
		<category><![CDATA[diversity]]></category>
		<category><![CDATA[Casual gamer]]></category>
		<category><![CDATA[gender equality]]></category>
		<category><![CDATA[Rare games]]></category>
		<category><![CDATA[SCEE]]></category>
		<category><![CDATA[UKRC]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Women Animators]]></category>
		<category><![CDATA[Women in Creative Media]]></category>
		<category><![CDATA[women in games;]]></category>

		<guid isPermaLink="false">http://blog.skillset.org/?p=1181</guid>
		<description><![CDATA[With a major report highlighting that women are leaving the media industries in their droves, Animation and Games are shown to particularly lack female talent. So what’s it like for that rarest of species, the female games animator? <span style="color:#777"> . . . &#8594; Read More: <a href="http://blog.skillset.org/index.php/2010/12/missing-in-action/">MISSING IN ACTION: Why Women aren’t animated about games</a></span>]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Where’s the Level Playing Field?: women in games</title>
		<link>http://blog.skillset.org/index.php/2010/10/the-level-playing-field/</link>
		<comments>http://blog.skillset.org/index.php/2010/10/the-level-playing-field/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 20:05:05 +0000</pubDate>
		<dc:creator>Saint John Walker</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[New Technology News]]></category>
		<category><![CDATA[Skillset]]></category>
		<category><![CDATA[skillset research]]></category>
		<category><![CDATA[women in games;]]></category>

		<guid isPermaLink="false">http://blog.skillset.org/?p=879</guid>
		<description><![CDATA[Seemingly, games is no longer the male preserve in terms of consumption that it once was. Whilst there have always been small numbers of hard-core female gamers, there are many more casual or social gamers now playing Bejeweled, Farmville, Wii fit. But if you look around the Games industry workforce there’s a different story. <span style="color:#777"> . . . &#8594; Read More: <a href="http://blog.skillset.org/index.php/2010/10/the-level-playing-field/">Where’s the Level Playing Field?: women in games</a></span>]]></description>
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		<slash:comments>5</slash:comments>
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