Announcement of a symposium on publishing industry and education at Kingston University in January 2012. . . . → Read More: Are Publishers Born or Made?
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Announcement of a symposium on publishing industry and education at Kingston University in January 2012. . . . → Read More: Are Publishers Born or Made? The annual European Women in Games Conference and Networking event took place last month and hosted some of the games industry’s most successful female achievers. It was a great event where women who had inspired others to enter the games industry or progress their careers. . . . → Read More: Women in Games: the conference The Skillset VFX and Animation Showcase on the 14th July attracted over 300 quests, many from the UK’s animation and VFX companies, to view talent from Skillset’s seven great accredited courses, and a number of guest courses from our media academies. . . . → Read More: Bringing the talent to Soho….the VFX and Animation Showcase Could better teaching of computer science be the saviour of the animation industry in Great Britain? Should the best animation courses be rewarded more by government? Will more animation companies step up to the plate and support more workplace simulations within Universities? In an era of decline and cuts a new government report represents a real opportunity for animators argues Saint John Walker . . . → Read More: NOW FOR THE SCIENCE: Recommended reading for the next generation of animators As the generation of digital natives reach university age its sobering to remember they haven’t necessarily experienced the richness and danger of pre-digital animation with its exploration of the darkest recesses of the id, desire and the subconscious….they haven’t seen Raoul Servais’ Harpya or Jan Svankmajer’s stop motion frenzies. Many today couldn’t sit through the reels of . . . → Read More: Is Animation still Moving? Over the last few years the acronym STEM has increasingly entered debates within the collective creative industries, and also at Skillset. Maybe now is the time to be promoting STEAM with the powerful addition of Art, and the way it harnesses multidisciplinary innovation and what’s more, adds huge economic value. Will our future students make the right choices in the new education marketplace presaged by Lord Browne? . . . → Read More: Why we need to be STEAM driven With a major report highlighting that women are leaving the media industries in their droves, Animation and Games are shown to particularly lack female talent. So what’s it like for that rarest of species, the female games animator? . . . → Read More: MISSING IN ACTION: Why Women aren’t animated about games |
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