By
Suzanne Kavanagh, on May 18th, 2011%
Consultation call for the Department of Business Innovation and Skills guidance on work experience, internships and the National Minimum Wage. . . . → Read More: Consultation call for BIS guidance on work experience, internships and the National Minimum Wage
By
Suzanne Kavanagh, on September 30th, 2010%
I’ve just got back from an hour-long talk at University College London. Nestled away in the H.O.S. Child lecture theatre in the Pharmacology department were 50+ students on the Masters course in Publishing Studies.
Nick Canty welcome those who managed to find the lecture hall on time.
You can view the slides here.
My brief was to take . . . → Read More: Publishing team on tour: talking to UCL’s MA Publishing Studies students
By
Chris Chilton, on July 2nd, 2008%
Phew, what a night – 250 odd souls down in the vaults on the hottest day of the year networking their hearts out.
Yes, it’s that time of year again when students come out of their 3 year long chrysalis that is university, blinking into the lights of the onrushing animation industry. Rabbits in headlights doesn’t quite . . . → Read More: Graduates, Graduates – as far as the eye can see…
By
Chris Chilton, on March 4th, 2008%
I love this. It satisfies my needs for things to have maps of them. If that makes sense. Anyway, I’ve added Skillset, so now you can look us up. Officially.
As the man behind this idea says:
It seems almost an essential tool when job hunting, to be able to easily see which companies related to the video . . . → Read More: The big games industry map (2.0)
By
Chris Chilton, on February 8th, 2008%
OK – a lot of recent headlines to sort through at the moment, and definitely worth taking the time to pick through some of the seemingly conflicting headlines being generated by the games industry this week on the subject of graduate recruitment.
First up – Matthew Jeffery from EA who talks to gamesindustry.biz about graduate recruitment from EA’s point of view. Highlighting the recent surge in numbers of games courses in the UK, Matthew advises that EA:
prefer people to have traditional degrees, so somebody studying computer science, maths or physics and then coming into a programming role, means that they can then go off into a number of different industries and be successful.
Whilst this isn’t a universal approach across the games industry he also notes that EA do not hire from generalist game degree courses, and that graduates need to have specialised skills in programming or art, and voices a general concern about Games Design as an academic subject. These views are similar to other employers, with many needing highly developed academic skills alongside practical coding and art abilities in their graduates.
Matthew offers some pretty sound advice that we wholeheartedly endorse here at Skillset:
People all want to get into our industry, which is a phenomenal thing, but for graduates we just want to make sure that the message is out there – choose carefully, look at the course you’re studying, see where the students have gone on to after that, etc.
Continue reading Graduates and Careers in Games
By
Chris Chilton, on February 8th, 2008%
First up – apologies, I totally forgot to take my camera. However, aside from that the event was great, and completely highlighted the importance of networking in the animation industry. At first the networking party really did resemble a school disco – with huddles of employers talking amongst themselves and students lining the sides of the . . . → Read More: Animex Networking
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