By
Dan Simmons, on January 17th, 2012%
We are delighted that thirteen of the films, short films and documentaries that have been nominated for a BAFTA award have contributed to the Skills Investment Fund (SIF). The contribution made from their production budgets helps fund the development of the skills of the UK film industry. . . . → Read More: Congratulations BAFTA nominees… and thanks!
By
Connie Churcher, on May 20th, 2011%
What do Willy Wonka, Lamborghinis and nearly 400 freelancers have in common? Fast Train!
The BBC and Skillset event took place on Wednesday (18 May) and brought together training providers, trade organisations and TV freelancers to access free training. . . . → Read More: Did you catch the Fast Train?
By
Chris Chilton, on July 8th, 2008%
NESTA today announced a £450k war chest to help foster innovation in the games industry. Four strands of activity have been announced to help new companies, small and growing companies, and even some bigger companies will get support to counteract the difficulties being caused by the current skills shortage.
Following on by the coverage gained by the . . . → Read More: NESTA – Raise the Game
By
Chris Chilton, on April 25th, 2008%
I’ve been meaning to do this update for a few days – but that has been useful to run this topic by a few people. My interest has been sparked by attending a BSAC event on Monday night in the West End, which focused on new models of funding for the games industry, and ways in which developers in particular can access investment, without having to sign exclusive deals with publishers.
BSAC’s involvement was to suggest that the games industry can learn a thing or two from films and the ideas of slate and portfolio funding, better bonding practises, and other financial safeguards, to ensure that investors get their money back whether a game is a hit or not.
In addition there was a theme (I expect to do with the presence of Tiga) of empowering developers by giving them less restrictive partnerships with financiers – ie someone who is interested in return on investment, not on the content of the game.
So – it seems one of the key challenges for games companies going forward will be raising finance for games. This is something that has traditionally involved successfully pitching ideas to publishers but will now include convincing investment bankers to take a percentage stake in a company or property.
There are a few companies doing this already but are the skills needed for this financial world present already in games, or will they need to be developed?
Continue reading New Finances for the Games Industry
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