By Chris Chilton, on April 30th, 2008%
Between education and industry, obviously. Nick was speaking to a mixed audience of industry practitioners, lecturers and students at Games:Edu and gave out some pretty good advice for brokering relationships between education and industry.
Nick (and Rare) is keen to see more people doing it, ‘evangelising’ about games, engaging with academics and students.
Two sections then, first up, advice . . . → Read More: Games:Edu Post 2: Nick Burton on making relationships work…
By Chris Chilton, on April 30th, 2008%

I’ve been to Manchester (didn’t stay for the football though) for Games:Edu and was intending to post live from the event, unfortunately, an unscrupulous wireless provider was unwilling to part with a connection for less that £350.
However – here are my thoughts on (must stress) Matt’s own thoughts which are not in any way representative of either Evolution or SCEE.
Matt’s morning session raised an interesting point, in highlighting attitudes towards games courses in industry alongside some of the more rabid musings of the mainstream press. In identifying the classic entertainment cycle (experienced by books, films, rock and roll and TV) of formation, damnation, acceptance and celebration.
Looking at this, and games themselves seem to be hovering in between damnation and acceptance, it strikes me that the games industry itself is guilty of applying this cycle to games courses.
Continue reading Games:Edu – Matt Southern on Games Design
By Chris Chilton, on April 1st, 2008%
Develop Magazine have the first interview with new Tiga CEO Richard Wilson up at the moment. In the first part published yesterday he covered tax breaks and international competition. More interesting to us is today’s feature that focuses on skills.
Richard has an interesting point of view as someone from outside the sector – recoginising the ‘classic trade association . . . → Read More: Tiga CEO on Higher Education
By Chris Chilton, on March 12th, 2008%
Book now! Hurry!
As we’ve said before on this blog this a must attend event for anyone with a vested interest in Higher Education and Games, and will be a key focus for discussions on our own accreditation work.
You can sign up now for the Manchester event on the 29th April:
www.gamesedu.co.uk/register-now-north
Or for the Brighton event (during Develop in . . . → Read More: Games:Edu registration open…
By Chris Chilton, on February 27th, 2008%
Official news on the launch of this years Games Grads career fair and this years (double!) helping of Games:Edu. We’re supporting both and I think that it shows a great willingness on the parts of industry and education to work together.
Keith Stuart at the Guardian has summed this up:
Clearly the ties between the higher education community . . . → Read More: Games Grads and Games:Edu
By Chris Chilton, on February 8th, 2008%
OK – a lot of recent headlines to sort through at the moment, and definitely worth taking the time to pick through some of the seemingly conflicting headlines being generated by the games industry this week on the subject of graduate recruitment.
First up – Matthew Jeffery from EA who talks to gamesindustry.biz about graduate recruitment from EA’s point of view. Highlighting the recent surge in numbers of games courses in the UK, Matthew advises that EA:
prefer people to have traditional degrees, so somebody studying computer science, maths or physics and then coming into a programming role, means that they can then go off into a number of different industries and be successful.
Whilst this isn’t a universal approach across the games industry he also notes that EA do not hire from generalist game degree courses, and that graduates need to have specialised skills in programming or art, and voices a general concern about Games Design as an academic subject. These views are similar to other employers, with many needing highly developed academic skills alongside practical coding and art abilities in their graduates.
Matthew offers some pretty sound advice that we wholeheartedly endorse here at Skillset:
People all want to get into our industry, which is a phenomenal thing, but for graduates we just want to make sure that the message is out there – choose carefully, look at the course you’re studying, see where the students have gone on to after that, etc.
Continue reading Graduates and Careers in Games
By Chris Chilton, on February 8th, 2008%
First up – apologies, I totally forgot to take my camera. However, aside from that the event was great, and completely highlighted the importance of networking in the animation industry. At first the networking party really did resemble a school disco – with huddles of employers talking amongst themselves and students lining the sides of the . . . → Read More: Animex Networking
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